Hi all,
I heard that there may be somewhat of a standard or agreement of what layers were recently being used for multi-channel exr files.
I'm considering making an output shader example of how to do this, in addition, to making it easier to do within the 3D applications in the future.
Without an output shader, mental ray currently supports putting the primary framebuffer and z into an exr file, eg, in the camera block
output "+rgba_h, z" "exr" "file.exr"
In an output shader, you could also add arbitrary channels, including user framebuffers. And I believe ctrl.studio has an example of this as well. Max?
