Advanced shader discussion
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- Shader beta testing signup
by bart on Tue Jan 23, 2007 8:23 pm
- 100 Replies
- 12299 Views
- Last post by sirpalee
on Wed Oct 29, 2008 6:58 am
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- color array inputs and evaluation
by bart on Mon Nov 27, 2006 8:50 pm
- 2 Replies
- 1743 Views
- Last post by bart
on Tue Feb 06, 2007 4:15 pm
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- Lighting noise in a ray-marched object
by mathew on Wed Dec 17, 2008 1:25 pm
- 0 Replies
- 110 Views
- Last post by mathew
on Wed Dec 17, 2008 1:25 pm
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- New 3.6 Framebuffer API
by bart on Thu Feb 28, 2008 5:12 pm
- 48 Replies
- 2873 Views
- Last post by clockwise9
on Tue Dec 16, 2008 7:15 pm
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- running out of stack space
by Puppet on Thu Dec 04, 2008 7:41 am
- 1 Replies
- 118 Views
- Last post by bart
on Tue Dec 16, 2008 3:23 pm
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- Getting output filename with mi_query
by clockwise9 on Mon Dec 15, 2008 10:28 pm
- 1 Replies
- 56 Views
- Last post by clockwise9
on Tue Dec 16, 2008 11:01 am
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- How to set up a miState manually (almost)
by remia on Thu Dec 11, 2008 9:25 am
- 2 Replies
- 111 Views
- Last post by remia
on Fri Dec 12, 2008 6:07 am
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- Lost in callbacks
by sjannuz on Thu Nov 27, 2008 2:15 am
- 4 Replies
- 172 Views
- Last post by sjannuz
on Wed Dec 03, 2008 1:28 am
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- raytrace loop problem
by xiaoqiu999 on Mon Dec 01, 2008 12:20 am
- 4 Replies
- 121 Views
- Last post by Puppet
on Tue Dec 02, 2008 5:12 am
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- user data problems
by haggi on Fri Nov 28, 2008 11:56 am
- 2 Replies
- 144 Views
- Last post by haggi
on Sun Nov 30, 2008 1:41 pm
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- mi_api_assembly_filename and Maya 2008 Ext2
by methodhai on Fri Nov 14, 2008 4:09 pm
- 2 Replies
- 225 Views
- Last post by bart
on Sat Nov 22, 2008 1:17 pm
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- mi_call_shader for calling shaders returning struct results
by bart on Fri Nov 14, 2008 2:28 pm
- 0 Replies
- 95 Views
- Last post by bart
on Fri Nov 14, 2008 2:28 pm
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- mi_lightprofile_value() in photon emitter shaders
by pdi on Fri Nov 14, 2008 2:43 am
- 1 Replies
- 111 Views
- Last post by pdi
on Fri Nov 14, 2008 5:17 am
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- Several lightmaps at once
by sjannuz on Fri Mar 21, 2008 9:11 am
- 9 Replies
- 660 Views
- Last post by jmayo
on Thu Nov 06, 2008 9:01 am
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- Framebuffer oversampling
by jankin on Thu Oct 30, 2008 10:23 am
- 7 Replies
- 329 Views
- Last post by Puppet
on Wed Nov 05, 2008 6:29 am
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- Custom area lights
by sirpalee on Mon Nov 03, 2008 9:20 am
- 1 Replies
- 150 Views
- Last post by sirpalee
on Tue Nov 04, 2008 4:15 am
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- mia_envblur and custom shaders
by jmayo on Wed Jun 25, 2008 9:15 am
- 1 Replies
- 379 Views
- Last post by jmayo
on Mon Nov 03, 2008 10:11 am
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- How to read geometry tags in a shader?
by Shaderhacker on Wed Oct 01, 2008 2:09 pm
- 2 Replies
- 270 Views
- Last post by Puppet
on Thu Oct 30, 2008 1:36 am
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- How to get the miFunction attached to a parameter?
by slavomir.kaslev on Wed Oct 22, 2008 4:45 am
- 2 Replies
- 205 Views
- Last post by slavomir.kaslev
on Tue Oct 28, 2008 12:42 am
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- Running ray under gdb
by AlexSegal on Mon Oct 06, 2008 9:06 am
- 0 Replies
- 230 Views
- Last post by AlexSegal
on Mon Oct 06, 2008 9:06 am
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- mi_query crash in LightIterator
by Puppet on Tue Sep 30, 2008 8:11 am
- 2 Replies
- 195 Views
- Last post by bart
on Thu Oct 02, 2008 6:46 am
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- How can I know whether the parameter is connected?
by lyrid on Fri Sep 12, 2008 1:34 am
- 4 Replies
- 284 Views
- Last post by ctrl_studio
on Tue Sep 30, 2008 10:49 am
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- How to get continued tangent vector for anisotropic shader?
by lyrid on Wed Aug 13, 2008 9:08 am
- 15 Replies
- 689 Views
- Last post by remia
on Sun Sep 21, 2008 5:16 pm
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- Framebuffers and motion blur aliasing
by sirpalee on Thu Aug 21, 2008 3:03 am
- 11 Replies
- 569 Views
- Last post by sirpalee
on Thu Sep 04, 2008 1:06 am
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- mi_trace_transparent problems
by sirpalee on Wed Jul 02, 2008 6:24 am
- 7 Replies
- 558 Views
- Last post by 1armedScissor
on Mon Aug 25, 2008 1:10 pm
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- how to use mi_api_parameter_child
by Osaires on Thu Aug 14, 2008 4:14 am
- 8 Replies
- 484 Views
- Last post by Osaires
on Sun Aug 24, 2008 5:33 am
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- Framebuffers and Transparency
by jmayo on Wed Mar 19, 2008 3:55 am
- 8 Replies
- 724 Views
- Last post by rdurnin
on Tue Aug 19, 2008 3:55 pm
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- EXR Output shader
by alex.oddbratt on Thu Jun 26, 2008 6:48 pm
- 2 Replies
- 458 Views
- Last post by Osaires
on Tue Aug 12, 2008 9:00 am
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- user data access
by haggi on Sat Jul 26, 2008 7:49 am
- 2 Replies
- 390 Views
- Last post by haggi
on Tue Jul 29, 2008 6:29 am
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- geo_tesselation -> vertices
by haggi on Wed Jul 09, 2008 6:05 am
- 1 Replies
- 452 Views
- Last post by ctrl_studio
on Mon Jul 28, 2008 7:29 am
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- how to get thread id in geometry shader callback
by michael on Sat Jul 19, 2008 2:52 am
- 0 Replies
- 276 Views
- Last post by michael
on Sat Jul 19, 2008 2:52 am
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- color correct?
by greg on Sat Jun 21, 2008 4:03 pm
- 14 Replies
- 732 Views
- Last post by greg
on Thu Jul 17, 2008 9:23 pm
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- miQ_FUNC_TAG/mi_api_tag_lookup() confusion
by riviera on Sat Jul 12, 2008 11:36 am
- 2 Replies
- 379 Views
- Last post by bart
on Wed Jul 16, 2008 6:08 pm
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- Motion blur and matrix transform
by remia on Tue Jul 01, 2008 9:51 am
- 4 Replies
- 403 Views
- Last post by remia
on Mon Jul 07, 2008 7:35 am
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- Accessing source subdiv/ccmesh geometry
by vmonahov on Wed Jul 02, 2008 9:58 am
- 1 Replies
- 290 Views
- Last post by bart
on Fri Jul 04, 2008 9:01 am
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- shadow casting avoid self-geometry
by lyrid on Fri May 23, 2008 6:52 am
- 12 Replies
- 735 Views
- Last post by remia
on Tue Jul 01, 2008 6:29 am
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- How to get user scalars in hair ?
by ghonma on Tue Jun 24, 2008 4:51 pm
- 2 Replies
- 316 Views
- Last post by bart
on Wed Jun 25, 2008 5:04 pm
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- mia_material_x phenomena question
by parker on Mon May 12, 2008 11:55 am
- 9 Replies
- 743 Views
- Last post by davegreenwood
on Mon Jun 16, 2008 9:57 am
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- Accessing hair root position
by remia on Tue Jun 10, 2008 7:24 am
- 0 Replies
- 354 Views
- Last post by remia
on Tue Jun 10, 2008 7:24 am
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- Broke suspected infinite trace recursion
by sjannuz on Wed May 28, 2008 6:03 am
- 3 Replies
- 394 Views
- Last post by bart
on Thu May 29, 2008 9:07 am
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- multipass rendering question
by riviera on Mon May 26, 2008 1:13 am
- 0 Replies
- 399 Views
- Last post by riviera
on Mon May 26, 2008 1:13 am
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- Object exclusion in FG+GI stage
by remia on Mon May 12, 2008 5:10 am
- 14 Replies
- 784 Views
- Last post by bart
on Sat May 24, 2008 7:55 am
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- rast transparency depth issue
by Puppet on Wed Jan 23, 2008 7:59 am
- 3 Replies
- 582 Views
- Last post by bart
on Mon May 19, 2008 2:17 pm
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- camera projection
by breymann on Fri May 16, 2008 5:22 pm
- 0 Replies
- 346 Views
- Last post by breymann
on Fri May 16, 2008 5:22 pm
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- Getting a material tag from instance DAG object tag
by remia on Wed Mar 26, 2008 8:07 am
- 10 Replies
- 892 Views
- Last post by sjannuz
on Fri May 09, 2008 7:27 am
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- How to force tesselation in a material shader
by remia on Thu Apr 24, 2008 8:28 am
- 8 Replies
- 628 Views
- Last post by remia
on Mon May 05, 2008 6:08 am
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- Help compiling for OSX intel
by Pixero on Sun Mar 23, 2008 11:07 am
- 6 Replies
- 608 Views
- Last post by TripleH
on Wed Apr 23, 2008 1:35 pm
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- Sample Passes
by Aya on Mon Apr 21, 2008 3:26 am
- 6 Replies
- 600 Views
- Last post by Aya
on Tue Apr 22, 2008 7:03 am
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- Solid volume
by haggi on Sun Apr 13, 2008 2:55 pm
- 2 Replies
- 502 Views
- Last post by haggi
on Mon Apr 14, 2008 2:24 pm
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- Modify Z Buffer
by coatl28 on Wed Apr 09, 2008 3:26 pm
- 0 Replies
- 425 Views
- Last post by coatl28
on Wed Apr 09, 2008 3:26 pm
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